BEST OF WEEK: THE SANDMAN: OVERTURE #2 — Daniel has shown up
at least a couple of times since SANDMAN #75 took its final bow twenty years
ago. I recall him popping up toward the end of Morrison’s JLA run when
everything was going insane enough that it was just like, Oh of course there’s
the new Sandman, and then we were off to the next hyperdimensional assault with
barely a beat to process what was happening. And then seems like he popped up
in ENDLESS NIGHTS, I want to say? Somewhere under Gaiman’s pen, and I don’t
believe there are any other contenders. At any rate, starting the first page of
this issue off with the simple caption “NOW” and having Daniel apologize to
Lucien and telling him that it is definitely today sent a serious charge
rippling right through me. I only signed up for a prequel and tuning the
narrative window in to whatever the latest incarnation is up to in this very
moment is a glorious decision. Of course, we’ve got to have Mad Hettie along
for the ride. I wonder if Alan Moore can be arsed to read even and only this
one DC series to check in on his one-time protégé’s latest (when I saw Gaiman
at Comic-Con in ’07, he told a terrific Alan Moore story involving Mad Hettie,
and I have never since been able to see the character and not think of him). At
any rate, we get eight pages of Daniel and Hettie walking around while she
delivers her backstory after all this time, because OF COURSE, and then they
unearth some pivotal macguffin that’s surely going to be all kinds of crucial
to the main narrative at hand, namely the multiple incarnations of our
protagonist that gave J.H. Williams III the chance last issue to prove how many
different artistic styles he could cram into a single spread. Gaiman’s dialogue
between the various Morpheuses is perfect, of course he would find himself an
insufferably arrogant ass. The original Dream has an appropriately terrifying
character design. This is the issue in which our premise is delivered. Nothing
less than a star has gone mad and all of existence threatens to fold into the
imminent void. Naturally, our Dream and the cat Dream pair off to go and save
all of Creation, apparently by having what promises to be an emotionally
detached conversation with his/their father. The Endless have parents?!? I love
how Gaiman just tosses that off in the last panel, there. Kudos to DC for
presenting these 24 pages ad-free and then making the ad-space in the back nothing
but Buckingham interior pages of DEAD BOY DETECTIVES. That is worth your four
dollar bills every single time right there, no problem. Williams continues to
prove that absolutely no one could have done a better job at this than him,
unflappably knocking out cross-sections of Mad Hettie’s old loony bin, the
scene with the aforementioned Dreams, and cross-dimensional encounters involving
lunatic stars with aplomb and apparent ease, though it has to be anything but.
I hope we don’t have to wait five more months for #3, but as long as it takes,
man, as long as it takes.
THE WAKE #7 — We open with a four-page prologue that looks
to be the secret origin of Leeward, in all likelihood the last time she laid
eyes on her father and first encounters General Marlow, a seemingly
even-tempered fellow who uses the pledge of allegiance to terrorize. Sean
Murphy once again proves himself a master of character acting through facial
expressions (Leeward’s glee at speaking into the CB-radio on Panel Five of the
first page is infectious) giving way to sweeping cinematic vistas, in this case
Leeward’s father’s airship making ready to depart with his neighbors’ vehicles
hovering tethered in the background and the sky inviting escape. Tellingly, the
ship is oriented to fly in a right-to-left direction, the opposite of how we
read Western comics, which at first glance might be a dicey storytelling
decision, but Murphy is such a beast, I figured right away that it was probably
because this ship probably wasn’t going anywhere. The back half of this issue
is straight oceanic action, an adventurous contrast to the claustrophobic
horror that dominated the first half of this series. Scott Snyder, Murphy, and
Matt Hollingsworth are once again firing on all cylinders as they bring this
one around the bend and gearing up to hit the homestretch.
FABLES #139 — Well, this is an innocuous enough little romp
featuring Boy Blue’s Farm band, most of whom we’ve barely spent any time with,
but there is of course a pretty serious and ominous undercurrent brought upon
by the opening prologue, revealing that this a “small adventure that leads to
the final and inevitable destruction of Fabletown.” Harsh, Willingham! I
suppose that’s one way to kick off your final year. Steve Leialoha returns to
full art duties for this two-part arc with illustrations that are just as
resplendent as ever.
WRAITH #4 — Well, if “Scissors for the Drifter” doesn’t
sound like just the most horrifying game ever, wait until you see a round of
it. Goodness day! One character comes to a predictable but nonetheless gory end
while our convict and cop log in some character time up at the top of the
Ferris wheel, or “simp-hoister” (and didn’t that lingo make me oh so terribly
miss our dearly departed CARNIVALE). The last page does not paint a rosy future
for our protagonist but I am confident that Christmasland will not settle for
her caretaker to meet such an ignominious end!
FATALE #21 — Ha! I like how there’s no more time for
lingering mysteries. Our hero asks a question and we get the answer in a
flashback on the very next page. Brubaker/Phillips/Breitweiser are certainly
circling the wagons, here. Quality abounds, as ever. Can’t believe there are
only four more issues of this left. I wish Brubaker (or Nevins!) had time to
crank out a big old essay about TRUE DETECTIVE before all here is said and done.
Yes, an annotated Jess Nevins blast through TRUE DETECTIVE’s formative
influences would be just fine, thank you.
SATELLITE SAM #7 — I dig the melody we get on the treble
staff. Everybody getting skunked at lunch is priceless and all, but I feel like
that could have been played up for another couple of pages. Don’t just scratch
the surface of the funny drunk people, Fraction! Chaykin continues to excel
without any color. And a hell of a revelation here on the last page that
escalates our narrative quite nicely.
THE MANHATTAN PROJECTS #19 — We come full-circle with a
requiem for the major character who got shot in the head at the end of last
issue. Ryan Browne returns to deliver another stellar performance. Hickman’s
captions are as insane and alien as ever, careening us through the no-time of
the mind of the recently departed and spending the entire issue adding serious
weight and import to last issue’s cliffhanger before advancing the narrative
forward nothing more than a single page but leaving us all breathless for more.
Glorious barking madness here, people!
AVENGERS #027 — And the Hickman insanity continues in
parallel as our main crew continues to battle parallel versions of themselves
before getting absolutely creamed by the boys from Advanced Idea Mechanics. I’m
not crazy about the style that Sal Larocca’s settled into here, and it isn’t
well served by Frank Martin’s coloring, a bland palette that does nothing to
increase the illusion of depth on the page. I’m certainly still invested in the
story but am probably ready for the next batter up on art, here.
NEW AVENGERS #016.NOW — This is a really cool move from
editorial. In order to tell the story of yet another group of Illuminati
operating on one of the infinite permutations of good old Earth-616, the crew
at Marvel imports a talent from across the street. Rags Morales, renowned for
providing interiors for the Brad Meltzer’s (in)famous tonally foundational
mini-series IDENTITY CRISIS and, more recently, Morrison’s run on ACTION COMICS
makes his Marvel comics debut in this issue. The reason that he’s such a
perfect choice is that the team from the parallel universe that’s the focus of
this issue is basically a Justice League analogue. So, they just went and got
one of DC’s best guys and had him do his thing. “Archetypes of J.U.S.T.I.C.E.,”
indeed! Hickman’s doing an interesting thing with T’Challa and Namor here,
seeming to inject a bit of grudging respect into their relationship that’s until
now been about as acrimonious as possible and just shy of a blood-feud, at
least on Namor’s part. And you would never expect that from him. But it feels
right. The nods to continuity and archetypes from both companies (“The
Anti-Heroic Age” is a funny one) work together to not only highlight the
differences in house styles between the two publishers but tell a story that’s
engaging all on its own. This is still a very slow build and I understand the
criticism that we’ve been too bogged down lately in our heroes basically doing
research and watching a bunch of awful stuff happen to alternate versions of themselves
who don’t necessarily matter, but permutations like this are helping the
concept remain compelling to me.
UNCANNY AVENGERS #019 — Well, after killing every single
Marvel character except Thor and Odin and blowing up the Earth last issue, Rick
Remender definitely earned my $3.99 to see what he would do for an encore. And
it’s the ALL-NEW UNCANNY AVENGERS OF APOCALYPSE! Not that Apocalypse is in this
issue at all, but we basically have an Age-of-Apocalypse-type alternate Earth with
Bearded Magneto as the tyrannical dictator and Havok & Wasp as the pretty
sweet mutant power couple as our protagonists. Remender was definitely having
Jan lob some none-too-subtle hints in Alex’s direction as all the shit was
breaking down here these last few months, but it’s still a bit jarring to see
them in full effect here in this alternate reality. The writing sells it almost
immediately, though, they have terrific chemistry. Daniel Acuña
returns with more world-spanning art on an even greater scale than the massive
business he was turning in last time he was in the building. I’m still
impressed that this book should be nothing but a punchline and it continues to
be thunderous tremendous stuff.
SILVER SURFER #001 — Norrin Radd might be the quintessential
example of the situation in which a comic book character is without a doubt
rocking a killer character design and has been beloved by many fans for years
and years as a supporting character but then just cannot hold down a series as
the lead for any amount of time (Dr. Strange, Dr. Fate, and J’onn J’onnz are
other examples of this that immediately spring to mind). One could make a case
that Starlin/Lim’s run on the character in the early nineties is the exception
that proves the rule, but it would probably help if one happened to be thirteen
years old and discovering the character for the first time just then (and if
one had a poster of Perez’s cover of THE INFINITY GAUNTLET #1 hung up in his
bedroom, so much the better). All of which to say, the sheer number of volumes
and mini-series featuring the Surfer are testament to the fact that he’s a
tough nut to crack for any sustainable length of time. But courage, this latest
iteration from Dan Slott and Mike & Laura Allred comes out swinging and
looks like it might have what it takes to go the distance. And the solution is
pretty ingenious. When it was first announced, we all knew that it was going to
look amazing. The Allreds on this title are a no-brainer to knock it out of the
park. The Kirby dynamism is there in full force and the colors pop in a way
that seems timeless, not just the best that Photoshop CS6 can provide. This is
never in greater evidence than the two-page splash of The Impericon at the
center of the book. I mean, my God. But the great joy and real surprise is to
be found in Slott’s approach. And of course, this is merely extrapolation from
only the first issue but it looks like the antidote to the protagonist’s
emotional distance (or vacuum, even), which has always made him hard for both
readers and creators to dial into, is to ground him with a fully realized human
companion, a character with whom the readers can empathize, someone whose
wonder we can share while being confronted with all of these impossible unfathomable
cosmic sights. In short, Slott straight up plugs in the DOCTOR WHO formula to
this book and it’s already working like a charm. We’ve got twin sisters, one of
whom has absolute wanderlust and roams the globe while the other is convinced
that their home is the greatest place ever and she never wants to leave. So, of
course, the thing to do is strand the latter in a distant corner of deep space
as motivation for our lead character to save. I strongly suspect that before
all is said and done, Miss Dawn will have gained a healthy respect and love of
sights and sounds not immediately within range of the home that she has known
for her entire life thus far. This book has been the source of great
anticipation since its announcement and it delivers on every level, a terrific
addition to the canon of Marvel books that are creator-based single-title
events-unto-themselves including DAREDEVIL and HAWKEYE. Come soar the spaceways
with Norrin and Dawn, but hang on!
And speaking of . . .
HAWKEYE #018 — Annie Wu returns to chronicle the latest in
the L.A. adventures of Kate Bishop, which turns out to be the secret origin of
Cat Food Guy. I love these stories just as much as the Aja-drawn installments
with Clint. It has been such a cool thing the way that this book split into two
essentially two different series while maintaining such a high level of
quality. It seems like our two leads are going to converge sooner than later,
but we need #019 to hurry up and come out in order to learn how well one of
them can talk since he’s been shot in the head.
No comments:
Post a Comment