BEST OF WEEK: TRILLIUM #8 — What a stunning finale. I was
certainly expecting these boys to land the trick, have been since the first
issue, but they really really knocked it out of the park. Even though both of
our leads have finally at long last overcome their obstacles and made it to
3797, there is no way that they’re going to get a happy ending, but Jeff Lemire
handles this a way that’s seemingly calculated to break our hearts just as hard
as possible. In just eight issues, Lemire has crafted a serious and damaging
love story for the ages. Every issue has been very entertaining on its own, but
this final installment is executed to perfection with a level of craft that takes
my breath away and really just ripped me apart. Of course he wasn’t done with
the flip-booking, there’s one last trick left to perform before we’re done. The
final double-page painting is incredibly moving, dialogue-free art resolving
the narrative on a primal level. Which of course takes us back to cave
paintings. As much as I love THE ESSEX TRILOGY and SWEET TOOTH and THE
UNDERWATER WELDER, this is very probably Lemire’s finest work. Magnificent on
every level. Wonderful to have his frequent Jose Villarrubia along for the ride as well. I cannot recommend this highly enough and look forward to owning the
collected edition.
ACTION COMICS #30 — All right, this one didn’t knock me out
the way those first half a dozen hits of Pak/Kuder did, and I think I can
attribute it to both the plot being a bit of a dip from the densely packed
previous arc featuring both Lana and Baka along for the ride along with
editorial’s refusal to just give Aaron Kuder a fill-in for an entire month and
let him get some lead time rather than continuing to alternate his pages with
Jed Dougherty’s, because the contrast is starting to be a bit more marked. The
foreshortening on the bottom of Page Four might be technically correct but is a
terrible stylistic mesh with Kuder’s style which, when it kicks back in on Page
Eight, is a terrific relief. But we shouldn’t have this jarring clash. What’s
Gene Ha doing? Not drawing that second season of TOP 10, is he? Or Cameron
Stewart? Or maybe try to woo Marco Rudy back into the fold? There are plenty of
top-drawer guys who can come in and blow it up for twenty pages and let Kuder
get ahead with more of his greatness. It’s the greatness this city deserves, dammit.
DETECTIVE COMICS #30 — Well, we all knew that the art was
going to be glorious, didn’t we? Unfortunately, I don’t know if the pressure of
outdoing their work on the FLASH title pages was too much or the greatness of
those pages was becoming too much of a thing all on its own, but Manapul &
Buccellato elect to drop the Eisner title pages for this, which is
disappointing enough, but combined with the painfully on-the-nose caption on
that first two-page spread, we’re off to much more of a limping start,
narratively speaking, than I had imagined possible. I am a fan of that beat
they hit a few pages later when Elena Aguila mentions Damian reaching those
awkward teen years. It’s just a vertical sliver of a panel with no dialogue
only taking up an eighth of the page but the look on Bruce’s face carries all
the emotional weight just fine. Unfortunately, overall this issue is a jagged
collection of scenes that definitely throw some ideas out there and provide
plenty of set-up but that don’t cohere into a whole that feels like anything we
haven’t seen before. It’s certainly pretty to look at, but these boys did not blow
it up here in their first installment to the extent that I was hoping they
would.
MOON KNIGHT #002 — What an exceptionally cool opening scene.
The first eight pages consist of eight panels per page, each one picking up the
action on a separate protagonist with the final one taking a bullet in the head
to kick things off. Each character is picked off one page at a time until all
are dead. It’s a nifty trick, one of those things that can only work in this
medium, and Ellis & Bellaire pull it off with plenty of flair. However,
that only leaves twelve pages for our hero to quickly find the sniper and have
a brief round with him before the issue comes to an abrupt end. Very well done,
but a bit skinny on the narrative side for my three dollars American and
ninety-nine cents.
PRETTY DEADLY #5 — Just when the recap can’t ball any
harder, we get that ellipsis and “to save the world” to crank it on up into the
stratosphere. So good. I didn’t think that DeConnick & Rios had any room to
take this any higher, but they find a way here in the final issue of the first
arc. This is once again nothing less than a rhapsodic and poetic elevation of
the medium itself with both creators digging deep and summoning forth words and
art that are as much a fever dream celebration of the ability to create as any
kind of linear narrative. I find it difficult to critically analyze this series
because I simply don’t want to. In the same way that I never ever want to learn
how to play the intro to Soundgarden’s “Rusty Cage.” Because I don’t want to understand
the magic too well. I strongly suspect that that would spoil it, ruin it. It’s
a precious thing that must be cradled and protected. Reading the back half of
this issue made me picture David Lynch running down a long long string of an
entire evening’s worth of fireworks, thousands and thousands of dollars worth,
and he’s laughing kind of quietly to himself and has that mad glee sparkling in
his eyes and he has a torch and is lighting them each and every one and then
they all go off at once and it is beautiful and spectacular and unforgettable,
only when it’s over, all you can remember is the quiet breathless happiness it
gave you to see something like that, just to know that it could even be made
anywhere by people and but all you can really see when you try to picture it in
your memory is just the lingering flashes of all of those great explosions
burned into your retinas.
SECRET #7 — Ryan Bodenheim continues to turn in very tight
pencils, sharp details and a high quality of rendering. However, Hickman has
done pretty much nothing to get me to invest in these people whatsoever. They
sit around talking and punctuating badass clauses with italics or emboldening,
and every now and again, someone gets all shot to pieces. I guess I’m going to
keep picking this up just for the art? For another couple issues, at least?
BLACK SCIENCE #5—They are just cranking these out, aren’t
they? We get an interesting perspective from Kadir’s point of view in the
opening as to why our protagonist Grant McKay, in fact, sucks. When you read
this issue’s title, were you hearing it in Gordon Gano’s voice? I sure was. I
suspected our mysterious new antagonist was Mrs. McKay but probably should have
seen the actual identity coming. I love that there are onion frequencies. Every
time I hear the name Pia, I think about the nice lady who drew sixty issues of
Yorick Brown running around with his capuchin and a bunch of ladies. That is
one stellar double-page spread at the end, there. Which I thought was the high
note we were going to go out on, but then Remender drops the bit in the letters
column about Waylon narrating the adventures of them Duke boys being contained
in a chip in this comic as part of some devastating twenty-first century
immersive multi-media experience. Utterly crushing.
STARLIGHT #2—Millar & Parlov return to prove that the
first issue was not a fluke in the masterful economy of its premise
presentation. I’ve got to say that HAWKEYE has pretty much ruined me on being
that scared of a predatory alien race called the Broteans, though. This issue
does exactly what it’s supposed to with nearly ruthless precision, namely move
our protagonist out of retirement and into play in our science fiction setting,
all while tricking him out with a twelve-year-old spaceboy sidekick and
providing all kinds of validation for forty years of everyone telling him that
he’s crazy and totally was not a pulp adventure space hero way back when.
Parlov continues to burn it down here and Ive Svorcina’s color choices deserve
special recognition. Really stellar material here.
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