JUSTICE LEAGUE OF AMERICA #1 — This issue blindsided me in
more ways than one. I didn’t realize it was coming out today. I had no idea
that there were going to be six (or seven?) variant covers featuring every
member of the League (which looked quite striking side by side on the rack, by
the way). I didn’t know that it was going to be $6 or feature 48 damn pages of
glorious Hitch art. And I didn’t expect the script was going to be as
rock-solid as it was. Really, just a terrific opening on every level. A very
immediately engaging premise that is of course a very foreboding set-up for the
tale to come. Nobody wants to see a pile of dead Supermans (pretty sure that’s
how the plural of that should go). You know, it took this issue to make me
realize, for all of the criticism that Snyder took for the disaster porn
aspects of the fiasco that was MAN OF STEEL, that aspect of it really is just
coming full-circle with the widescreen city-leveling madness that Hitch first
popularized with Ellis back on their THE AUTHORITY fifteen years gone already.
Think about it, though, every Hitch project since then, of course THE ULTIMATES
and then the FF run with Millar and that mini-series with Wossy all the way up
to the original AGE OF ULTRON thing with Bendis, there are a loooooot of finely
rendered depictions of cracked-ass skyscrapers getting torn down to rubble by
unmitigated superheroic destruction. And while we are quick to criticize that
going down on the big screen (really kicking into gear with JOSS WHEDON’S
MARVEL’S THE AVENGERS, as well, let it be said), we’ve always just been stunned
by Hitch’s draftsmanship. Certainly no one’s coined the term “disaster porn” to
describe it that I’m aware of in all these years. Maybe it’s just because the
characterization in the comics has been better and so the destructive catharsis
feels more earned? An interesting discrepancy. This issue here, though, is nothing
but Hitch at play with DC’s biggest guns. The Aquaman scenes are an interesting
standalone juxtaposition with the other more straight-ahead superhero action.
There was maybe a little bit more mostly gratuitous swearing than seems ideal
for a book you’d want to get a bit evangelical with amongst the younger crowd
(In just the centerpiece ensemble fight scene alone, Batman busts out two
“Dammit”s [which actually almost could have become more of an entertaining
thing if he’d maintained the rhythm and just stuck with that as like a sort of
an involuntary epithet Tourette’s crutch for while high-powered business is
just breaking down], a “damn” that broke that rhythm, Parasite calls Wonder
Woman a bitch, and Superman even gets in on the action with a “damn,” as well).
Overall, though, this is a tremendously entertaining issue and a pleasure to
feast your eyes on, as well as an intriguing premise that actually feels like
something we haven’t seen before, after all of these years. You’ve got to
almost feel a little bad for poor Mark Millar, the golden boy who can churn out
creator-owned Hollywood-ready books that get optioned just as fast as he can
sign up an A-list artist for “pages”/storyboards but who is apparently still
blackballed at DC from scripting his dream gig on basically this very title.
When the script is this solid, though, we don’t even miss him. I fervently hope
that all of the DC cinematic folk who have apparently fetishized Miller’s DARK
KNIGHT run from thirty years ago are still paying attention and can swerve the
situation of their output a little bit in this direction. They can still get
their buildings all smashed to powder while everybody stays true to who they
are as a character and not be deconstructed into some apology that was played
out around the time Marvel went bankrupt. But, I digress. Go, Hitch!
ROBIN, SON OF BATMAN #1 — I have made no secret that early
on in the now-bygone days of The New 52, BATMAN AND ROBIN shot out in front of
the pack in terms of quality, consistency, and overall emotional devastation,
really packing it in in terms of what your monthly superhero sequential can and
should be able to deliver on a regular basis. Those guys did such a strong job
that they brought a tear to more than one fanboy’s eye through the at-the-time
soul-crushing trick of putting Batman through two years of shit in order to
earn a single smile that is one of the most rewarding payoffs I can recall
expecting in serial fiction. So, when writer Peter J. Tomasi went on to other
projects, all were sad but then buoyed by the news that at least the art team
would soldier on with Patrick Gleason taking on scripting duties
singlehandedly. My optimism was tempered by the fact that for every Darwyn
Cooke or Paul Pope or Erik Larsen one-man-band storytelling engine, there are
the cautionary tales of Todd McFarlane cutting his teeth on one of the
best-selling polybagged comics of the nineties and not, in fact, managing to
rise above it all. Or, um, that time they let Andy Kubert out from behind his
drawing board to wreak serious havoc on this very character. But hey, this series
apparently has a Man-Bat sidekick named Goliath, so right off the bat, we’re
starting out ahead of the game. And never looking back. Of course, the art
maintains the very high standard that Gleason/Gray/Kalisz have set for
themselves, but the terrific news is that Gleason appears to have already spent
so much time with Damian Wayne and be so invested in the character that he
gives every indication of being the only person besides Morrison or Tomasi to
be able to strike the right balance of arrogance and relentless drive to honor
his father’s legacy that is such a core component of what makes Damian who he
is. And oh, it does my heart good. I really wanted to be able to fully invest
in this title. Not only is this a very satisfying pilot episode representing
the new status quo from Page One, but the Year of Blood/Atonement storyline
sounds like a perfect long arc and is perfectly in line with Damian’s long-term
development as a character. For all the rebooting, reimagining, and
streamlining going on these days (see: BATMAN, GRAYSON, SUPERMAN, BATGIRL,
STARFIRE, and this next one down below), as important as that is to kick off
the cobwebs and dust of years of accumulated continuity in order to pull in new
readers to this ever-diminishing fanbase, it is just as important to reward the
long-time stalwart readers with palpable non-illusory growth over time to
characters who we have become invested in over the course of years. I couldn’t
stand Damian Wayne when he showed up in Morrison’s first issue anymore than
anybody else could. But somewhere along the way, maybe as early as him
shit-talking Dick & “Pennyworth” that very first time he was in the suit in
that first Quitely issue of BATMAN AND ROBIN, I realized how much I actually liked
the little bastard, shit though he was. And the work that Morrison and Tomasi
put into him in the intervening six years made him one of, if not the, most
nuanced, interesting, and well-developed new character in at least mainstream
superhero comics, if not the entire medium. It is so gratifying to see that he
remains in good hands while entering this new fatherless time in his
crimefighting career. God help us all.
BLACK CANARY #1 — I have been seriously onboard with both
the Burnside BATGIRL and GOTHAM ACADEMY since their first issues and also
really dug the Annie Wu/Kate Bishop issues of HAWKEYE (which I realize isn’t
like a controversial stance on either count), so it was a foregone conclusion
that I was going to try this thing out. Though I have to say, I worried that
maybe we were stretching ourselves a bit thin already spinning Dinah out of
Barbara’s book, there. Any concern was completely misplaced; this book is
totally its own thing and a more compelling direction for the title character
than I recall reading. It’s certainly nice to see her fronting an eponymous band
as opposed to completing the phrase GREEN ARROW & _______. This series is
rock and roll all the way. Like, already more rock and roll than SCOTT PILGRIM,
and those books had a backbeat built in to every turn of the page. An all-new supporting
cast here, the band gets interesting character tics but not too much exposition
out of the gate, but there’s enough to invest in. Hell, anyone who can cause a
guitar to phase and flange, echo and delay without stompboxes has my full
attention. What a terrific counterpoint to Dinah. Love Fletcher’s scripting,
love Wu’s art, I’m all in for the big rawkshow.
BEST OF WEEK: ASTRO CITY #24 — Okay, and then something like
this comes along and just blows everything away. I’ve been trying to parse
exactly how Busiek/Anderson and friends made me care so much about a
super-powered gorilla who just wants to be a rock-and-roll drummer, but
somewhere along the way, I realized that I was already answering my own
question. There’s also the fact that we’ve been visiting ASTRO CITY
almost-regularly for twenty years now*, and the roving-eye constantly-shifting
protagonist aspect of this series has resulted in some of the most concise,
consistent, and fully realized world building that it’s ever been my pleasure
to encounter, the kind of work that you can really only do panel by panel, year
after year. Serious respect to Busiek for not only having Samaritan explicitly
quote the mantra of ALL-STAR SUPERMAN, “There’s always a way,” but have him
deliver this line during a rooftop scene that’s a cover version/homage to the
all-time classic Saving Regan scene from #10. And you’ve got to love a little
touch like just throwing Astra in, a supporting character that doesn’t have to
mean anything unless you remember her being a little girl in #2 of Volume 2
many many years ago, and then she had that incredible one-shot just a few years
back when she graduated high school. So there’s all of that character
investment charged up in a character who’s just one of six in an opening fight
scene that’s just meant to establish the status quo for the issue before
immediately upsetting it. These guys make all of this look easy, and it’s so
enjoyable to read, but the level of craft required to make all of this happen
requires master storytellers, and we are lucky to have them bringing us tales
that we can care about as much as they clearly do. There have been so many
times when I’ve finished an issue and just hollered, “That’s the series! Do
that! Don’t put that person on the bench for the next five years, I’m begging
you!” Even though that’s the beauty of this series. It’s an entire fully
realized universe in one single title. But I have never ever wanted a spinoff
ongoing title from this book more than THE NEW ROCK’N’ROLL ADVENTURES OF
POWERCHORD! Please, Kurt Busiek, make it happen. I’m begging you.
TREES #10 — Okay, yeah, so Ellis doesn’t appear to be even writing
this with breaks in mind, the page count just runs out and we’ll see you next
month. As hoped for, that flashback that ended #9 makes a little more narrative
sense when we can actually have the back half of the scene. This mayor guy is
an interesting new character. And then we’re back with the surviving doc,
managing to insult her new locale while not offending the locals. Jason Howard
remains a cartooning barbarian on this thing; every turn of the page really is
a delight, no matter what horrible shit Uncle Warren has the characters doing
or saying or thinking about.
SOUTHERN BASTARDS #9 — Nice reversal here. We zoom out to
the sheriff and get most of the sympathy/empathy we might have built up for old
Euless Boss over the course of the last arc beaten out of us with a single
baseball-bat-maimin’ scene. What is it about this county and big ol’ sticks?
The shifting character focus might be the most interesting aspect of this
series, but I think all most folks are waiting on at this point is for Earl
Tubb’s daughter to show up and just start chucking napalm out on the street,
cooking barbecue in the undying flames. I enjoyed the nooks and crannies of
this issue and had no problem dialing in to our new temporary lead, but I wish
they wouldn’t have gone with the straight MAD MEN pilot ending on the last
page. That was such a powerful thing when it happened the first time, you can’t
really do it again without suffering from inferior comparisons, certainly not
in the last beat of your first episode.
GOD HATES ASTRONAUTS #9 — Who among us was prepared for the
secret origin of Pandor? Not I, fellow Stunned! Really glad to hear about 3-D
Cowboy’s newfound sobriety and improved situation at home. But then this whole
issue is batshit crazy! Once again. There is nothing in the world like this
series, and I am grateful for that, but then I recommend that you all ascend
into its finely rendered insanity as often as possible but no less than once a
month. Long live King Pandor of the Royal Burger!
LOW #7 — Mmm, this is an interesting little zoom-in here
where we completely bail on the main plot fired up from the first arc and cut
to another city, focusing on a pair of woman, one of whom is basically
imagination police, an upgrade from Bradbury’s firemen from FARENHEIT 451, whose
job it is to eradicate artists, which is unfortunate because her lover is a
really talented painter. There’s some meaty character work here, reminiscent of
THE OUTER LIMITS, a very solid done-in-one that’s a rewarding experience all on
its own. Tocchini throws down maybe his best pages yet again. This is still an
interesting one to watch, especially in light of this new wrinkle in the
narrative format.
BUCKY BARNES: THE WINTER SOLDIER #009 — As usual, Rudy
absolutely paints the hell out of this thing. The layouts are dynamic, and the
eye can’t help but be drawn across the page, torn between the desire to marvel
at the depth of skill and technique inherent in every innovatively bordered
panel while eager to devour the next images. Kot’s script, however, leaves much
to be desired. We burn basically the entire issue on Loki taunting our hero in
rhyme before eventually being overcome at the end, which comes across as
terribly self-indulgent and, if not squandering Rudy’s considerable talent, at
least not making optimum use of it in terms of telling a story that’s engaging
and entertaining. I wish this thing felt a little bit trashier, a little bit
pulpier, a little bit less impressed with itself and packed in with more
heart-pounding moments of action, adventure, wonder, and space-opera glory. It
doesn’t have to just be an analogue of FLASH GORDON or ADAM STRANGE, but it
feels like it’s trying so hard to range around and not be those things that
it’s failing to do the most important thing: latch on to the reader and never
let go.
THORS #1—I’ve been tradewaiting Aaron’s run on THOR but had
to go on and jump right in to this situation to stay current with the event as
it unfolds. This is a great take on things that Aaron has going here. The vibe
that Hickman was rocking in #s 2 and 3 of the main series was a sort of Thor
Corps, very much an analogue to what Hal Jordan and friends get up to on the
other side of the corporate spectrum. Here, Aaron doubles-down on that concept,
making this almost a straight procedural in which the Thors have partners,
investigate murders, are called into Odin’s office and berated for not clearing
cases, drink mead in bars when they’re not solving murders, the whole nine
realms (forgive me for that). That’s a great look for this title even before
featuring Ultimate Thor & Beta Ray Bill as our two leads. Terrific
interplay to be had between the two throughout this book. And all kinds of
great supporting characters waiting in the wings, Storm is a Thor here, as is a
Destroyer, and even Thor-frog gets in on the act as a medical examiner. The art
team shows up in force with Sprouse/Story providing dynamic visuals and Gracia
making them look as beautiful as he always does. I am all in on this one, to be
sure.
OLD MAN LOGAN #002 — Bendis/Sorrentino don’t let up as they
just right away set out to maximize the potential of a set-up this nutty and
straight-up kick our grizzled Man Named Logan into the Age of Apocalypse, which
results in more confusion than anything else this issue, a slight
momentum-killer that Creative mitigates by just bringing dude face to face with
Apocalypse himself by issue’s end. Grand and glorious fun, both of these SECRET
WARS tie-ins are the high end of what is possible when the creators embrace the
madness inherent in a premise this wide open and just get to work telling the
best stories that they possibly can.
*is this the first time, in all these years, that an ASTRO
CITY volume has made it to #24? Seems like that Volume 2 shut down at #23 and
we’ve never made it this far since, what with all that THE DARK AGEing for all
those years. Huzzah!
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