BEST OF WEEK: SUPERMAN UNCHAINED #7 — Well, Snyder/Lee/Williams/Sinclair
have spent some time laying the groundwork, but it all pays off here as they put
the pedal all the way down on the floor and do nothing but drop the atomic
thunder pretty much every single page, here. The arguably main part of the
narrative deals with General Lane attacking The Fortress of Solitude while our
hero does his best to protect Lois before donning Kryptonian battle-armor in
yet another Very Iconic Splash Page by Jim Lee. But, you know. It’s Jim Lee.
Even the splash of Gen. Lane in his attack-tank is pretty stunning in its level
of technical precision and intricately detailed linework. If this issue was
nothing but an Arctic slugfest, the creators would be doing a good job and all
the readers could feel good about paying their four dollars for another
collection of pages of Jim Lee drawing Superman making fight with Lois’s daddy featuring
a nice little inversion at the end involving Lois saving our boy. However. What
I guess we could possibly refer to as the B-plot of this thing is basically a
fanboy’s wet dream and, for my money, the most impressive sequence that Jim Lee
has produced since DC decided that it would be a wise investment to buy his
little studio fifteen years ago. The entirety of HUSH and FOR TOMORROW have got
nothing on this. Simply put, it’s Batman & Wonder Woman vs. The Superman
from 1945 in the Batcave. And it is gorgeous. Let’s do a trick where I say what
the shot is and you try to imagine how great it can be and then Jim Lee will roar
up and stomp whatever you could come up with into the ground with the
jawdropping expert craft he brings to each and every image. Begin!
Batman crashes the Batwing into The Superman from 1945.
Batman sends All The Batmobiles at The Superman from 1945. Wonder Woman smashes
The Superman from 1945 with the giant Lincoln penny. The Superman from 1945
smashes Batman and Wonder Woman with the giant robot Tyrannosaurus Rex. Sounds
incredible, right? Good on Scott Snyder for envisioning such a ridiculous
sequence of escalating nonsense, yah? Well . . .
ACTION COMICS #33 — I liked this about as much as I could
like a part of an event of which I’m only reading this one title. Pak and Kuder
continue to deliver solid work, wisely holding on to Lana as a focal-point
character. I don’t know, though, man, then something that I don’t care for gets
shoehorned in, like Supergirl as a Red Lantern. Maybe that seemed like a pretty
great bit of syngery when whoever first had the idea, combining the franchises,
but why can’t she be like blue? There’s just so much darkness running rampant
throughout The New 52, even when I try to dodge it, it crowds in on the stuff I
otherwise really dig. Ready for these creators to get their book all the way
back and just keep crafting memorable stories that are for the most part
self-contained within this title.
FUTURE’S END #9 — Does anyone else get the vibe that Lois is
hunting for the island from L O S T? The Hawkman moment was great, of course
he’s fine. What terrible needlessly amputating people they are in that
S.H.A.D.E. away team! And I read that that very same thing happened over in one
of the JUSTICE LEAGUE books in the present. It is a bad month to be one of
Hawkman’s arms.
BATMAN ETERNAL #13 — Okay, wait, Gordon’s kid is not
supposed to be Bard? I certainly misread that last week, but I have to say that
maybe Bard’s design shouldn’t have been like, you know, exactly the same as
James, Jr.’s? Old Bard is certainly doing a good job in Gordon’s stead. To the
point that you kind of wonder if he isn’t the actual Big Bad clearing the way
of what he considers to be obsolete material, perhaps. Mikel Janin delivers
another beautiful set of pages. They’ve done a great job keeping top talent on
interiors for this series.
EAST OF WEST #13 — And lo, the shit it did rain down.
Hickman/Dragotta/Martin pull no punches and maintain the insane momentum from last
issue by sending Death head-to-head with that ultimate Texas Ranger fella
they’ve got running around here, and the results do the Thing vs. Hulk proud.
Really, this entire issue is basically one beautifully choreographed fight
scene, and it is a thing of beauty. Dragotta juxtaposes opposing panel angles
and countershots with total mastery, lending immediacy to every page. It is not
an insult to say I read this thing in under five minutes the first time. I just
couldn’t stop turning pages fast enough. After slowing down to build up a head
of speed in the back half of its first year, this title is really ripping great
guns ahead now.
SOUTHERN BASTARDS #3 — The plot thickens like smoky sweet
barbecue sauce on the plate next to Shawna’s lip-smacking ribs. I don’t have
much to add, but I’m enjoying the pace these boys are telling their story at and
happy to stick around for as long as they take to tell it. It doesn’t as much
feel like they’re conjuring up a world as telling a story that already happened
right there outside their window.
SATELLITE SAM #9 — This is starting to ramp up a bit, here.
I’m finding the individual plots a bit more compelling, like Guy suddenly
making a principled stand, and Mike is a bit easier to root for when he’s not
just drinking and fucking everything in sight. Which, I can’t decide if that’s
counter-intuitive or not. But this is looking like maybe twelve issues and
done? That length feels about right. Y’all can have that one for free.
MORNING GLORIES #39 — After an opening scene featuring a
character meeting herself but not realizing on either side (I think?), we get
another four-long-panel montage for four pages to check in with sixteen of our
main characters, a much-appreciated reminder of just how many plates
Spencer/Eisma have had spinning for quite some time now. Then, even better, we
zoom right in on Casey waiting for Hodge and the rest of the issue (one nemesis-introducing
flashback/almost-retcon notwithstanding) is nothing but the two of them
postmorteming Casey’s jump. Only, and I know I keep saying this, but I really
really am going to have to go back and read all this from the start, because
certain fundamental aspects are getting by me that I don’t think should. If
Casey jumped back and then lived out the intervening thirteen years up to the
present, did she just eventually jump back into her present-day body with no
memory of all that time? Or did like a fraction of her leave and go do all that
and then this other part stayed at MGA the whole time? I bet Spencer’s master
chart of all of this would get him committed.
ORIGINAL SIN #5 — The creators are doing nothing but pick up
momentum here, as we’re treated to the secret ret-con of Nicholas J. Fury, who
has basically been a one-man watcher on the wall, preventing alien invasions
(in some cases preemptively) since witnessing the previous man who held the
position, Woodrow McCord, die in 1958. Deodato/Martin continue to bring the
thunder throughout, and Aaron’s script hums right along with a nice little
moment in which Nicky decides not to assassinate a teenage Spider-Man just on a
hunch. The only hiccup for me was the idea that Fury was actually running out
of briefings and doing this new gig on the sly and none of his enemies in the
espionage circuit ever got wind of it. I mean, everyone knew he wasn’t missing
his Aunt Matilda’s birthday, but it seems like at some point, as out-maneuvered
and –flanked as he’s been over the years, H.Y.D.R.A. or someone would have
gotten hip to his other work. And I would also like to know at what point the
LMDs took over and the actual guy stopped going out and just aging in private.
Really digging on this one, though, and looking forward to seeing where they’re
going to take it.
FANTASTIC FOUR: 100TH ANNIVERSARY #1 — This was magnificent
fun. I wish they would have numbered it something crazy, FANTASTIC FOUR #1,693
or something. I’m not familiar with either of these creators’ work, but Jen Van
Meter and Joanna Estep have crafted a very cool tale of the next next generation
of the FF. It looks like Valeria had a son and daughter with Bart Banner, son
of the Hulk? And of course the boy is named Kirby. That’s really becoming a
thing lately. Van Meter does a great job giving us the shorthand and catching
us up completely on a continuity that’s been invented just for this one issue,
and Estep excels on full art duties, with the soft pastels of her palette in
particular pleasing to the eye. And I dug the pair of footnotes referencing
issues that don’t actually, as of yet, exist. Though who’s not down for GAMMA
GIRLS? This issue sets out to provide tremendous Silver Age good times and
completely succeeds.
MOON KNIGHT #005 — And then on the opposite of the
tremendous fun spectrum, we have the penultimate issue of this
Ellis/Shalvey/Bellaire horror show. The cover doesn’t lie; this one plays out
as pretty much one of the best single-player
guy-fights-his-way-through-a-building games ever, though of course Shalvey
doesn’t limit the camera shots to side-scrolling (which would been kind of
cool, too, honestly). There’s something gloriously unpretentious about this
issue being nothing more than a simple hostage-saving fight scene. And that’s
before Morris Day shows up on the fifth floor. I love the efficient way that
our hero talks his way out of that hostage crisis in three panels so economical
that they border on chilling. And then we get that perfect sole moment of pure
characterization (as opposed to characterization through body language/fighting
style/etc) with the kid correctly differentiating between mask and face. These
are lean and mean little singles, man, I tell you what. It only takes five
minutes to read them, but you can stare at them for hours and keep learning
from them for always.
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