BATMAN #12—Now, that’s what I call a fill-in issue. Snyder
digs deep, all the way back to the first issue, and sheds new light on the
behind-the-scenes machinations of Harper Row, who up until now in the series has
appeared to be a random drop-in no-name cameo but gets more characterization in
this issue than your average character in an entire arc of AMERICAN VAMPIRE. Snyder
welcomes Becky Cloonan to the festivities, which is a perfect fit, Ms.
Cloonan’s lines are already just about as synonymous in my heart with this
particular character the way that J.H. Williams managed to dial his own
aesthetic into the adventures of that Kathy Kane from those first few pages.
Harper Row is everything we need in a modern-day female protagonist: strong,
gutsy, ready to charge into danger to help Batman without a thought for
herself, and in no way defined by or as a love interest. I was definitely concerned
what would happen when/if this title’s stellar regular team took a break, but I
should have realized that Snyder had a strategy up his sleeve from the very
beginning. Strong, strong work. Even the art jump to Andy Clark wasn’t terribly
jarring, timed perfectly in-line with the more superheroic elements crashing
into the panel. Though I have to say, I would have enjoyed Cloonan’s work on
the whole issue, we know she’s more than capable of excelling at action. The
other little skip-up I had with this issue was the whole “seven words” thing,
once he set up that first decoy on the first page, I kept counting words in whatever
sentences seemed like contenders, which, you know, took me out of the story a
bit, but a minor grumble. My favorite part might be how explicitly this issue displays arguably the best thing about Snyder's run, probably my favorite anyway, not the pitch-perfect characterization or galloping action beats, but his dogged commitment to adding to the mythology of Gotham as a character, brick by brick, every issue, just this entire Grid/ghost-grid thing alone, I mean, this is the first time this has really been discussed, right? It makes perfect sense and tucks back in to all that's gone before with surgical precision but then absolutely embodies the themes and motifs, Batman appearing to go all Robin Hood with the power but then turning out to be the true architecture holding the entire skeleton together, it's so nice when the ideas behind the words explode in your head even harder than everything they've imagined on the page. Highest possible marks for this one, all around.
BATMAN AND ROBIN #12—This team continues to turn in nothing
less than a top-drawer Batman book, month-in and month-out. That Tomasi/Gleason/Gray
can even step to what Snyder’s got going on down the way on a monthly basis is
a massive feat. The augmentation suit shot is, of course, the fanboy moment of
the week. I loved how the whole Robins subplot came together too, so priceless
for Dick to just hand the trophy over. “Dude. You’re already Robin, you know.”
That was a really cool shot of the four of them looking up at their robot-suit
Iron Batman daddy in the sky there, but did it look kind of stretched to anyone
else, horizontally distorted like you don’t have the orientation settings right
on your TV? Tim’s head, in particular. Nice to see Damian still owning the
book, though, of course he’s got to talk shit to the dying bad guy as the light
fades from his eyes. What a kid.
FRANKENSTEIN, AGENT OF S.H.A.D.E. #12—Yeah, maybe the best
issue of the series yet, certainly my favorite since Lemire left. It would be
great to see the monster throw off the shackles of agency control, just
strangle that Father Time fellow in the little girl’s body and go all Nick Fury
up on this shit. Kindt is really doing fine work, here. And the art never lets
up, continues to blow the doors off every chance it gets. There have been no
fill-ins, right? Ponticelli/Faucher/Villarrubia have grown accustomed to one
another, are able to dart in and out of each other’s abilities, tightening and
strengthening the pages into something greater than any single one of them
would be able to produce. That splash of Frank engaging and infiltrating the
threat near the end is my favorite, just good action pulp fun. Love that sky
over the Leviathan graveyard. It’s a strong week for the DC #12s I picked up,
all three going great guns blazing into their second years. Looking forward to
seeing what they’ve got on tap for those zero-issues next month.
OZYMANDIAS #2—The title character’s not-that-secret-origin
continues. We get an interesting October 11 time-stamp for the framing
sequence, locking the narration down as taking place early in the original series.
This one is the most middle of the road of the five series we’ve had a look at
so far. It’s not offensive (or at least any more so than the entire endeavor)
but not terribly compelling. The club manager slipping the payoff to the goon
on the bottom of Page Seven while managing to work in both the name of the
goon’s boss and the phrase “drug trade” is kind of hilarious and hopefully,
surely, a throwback to that sort of hackneyed over-expository dialogue so
prevalent in the Silver Age, during which this should be taking place. Right?
The early- to mid-60s? Because this should be before the Crimebusters meeting
in ’66. That one two-page spread of Adrian whupping ass all the way up to the
rafters in silhouette is pretty gorgeous. It’s weird, though, I can’t disassociate
Jae Lee’s faces with THE DARK TOWER, that following page looks taken straight
out of WIZARD & GLASS to me. Digging on his layouts, those round panels
breaking through page-length horizontal slits. The cover is hilarious, as there
is nary a dominatrix to be found within these pages, though of course there are
those pundits who will argue that willfully entering into any of these
narratives at all constitutes an exercise in sadomasochism of the highest
order. Maybe Eddie Blake will put on the outfit next month.
BEST OF WEEK: NEW AVENGERS #29—I really loved this issue. It
reminds me of that CONFESSION special Bendis wrote that came out in the
aftermath of CIVIL WAR that retroactively fixed up the majority of wreckage
that Millar visited upon the Marvel Universe, just almost salvaged the entire
event in 32 or so pages. Now, AvX isn’t anywhere near the mess that CW was, but
Bendis is already going to work, employing his time-honored device of having
characters sit around making with the back and forth to make much more sense of
all the madness visited upon the Big Event-hungry superhero comic consumer. I
mean, really, it shouldn’t work, all that happens in this issue is the heavies
sit around and talk about what’s going on, a total respite from the battle, the
opposite of that AvX: VERSUS series now that I think about it, but Bendis does
such an ace job nailing the voices and tics of every one of these characters
that verisimilitude is total, you really feel like you’re sitting in the room
with these guys, and Steve Rogers, Tony Stark, Stephen Strange, Charles Xavier,
and Reed Richards are five fellas I would be thrilled to hang with just any old
time. This is the gold standard of what a tie-in to a Big Event should be.
Top-drawer work from Deodato, as well.
MOUSE GUARD: THE BLACK AXE #5—It’s been many a moon, but David
Peterson’s singularly unique tale of medieval mice knights in the twelfth
century returns with another installment in its third volume, this one a
flashback relating how Celanawe’s fate first became intertwined with the Black
Axe. It’s been long enough that I was concerned that I wouldn’t be able to dial
right back in to the story, but this was not the case. All told, pretty
heartbreaking. These mice do not have an easy time of it! And we already know
how it all ends for poor Celanawe. Rough going, all around. But a beautifully
told story.
THE MASSIVE #3—An excellent third issue here putting a
definitive punctuation mark on the opening arc, which will make for a very
strong reading experience in one sitting, though I hope the trade gets all of
the backmatter. Maybe not, that might be the point of it, to drive singles
sales. At any rate, Wood is a gifted enough storyteller with hundreds of
scripts under his belt at this point who knows exactly how to come barreling
out of the gate. I’ve enjoyed Kristian Donaldson’s art, impressive scope ranging
from human interactions to the massive disaster-strewn vistas he’s called upon
to provide, sometimes three to a page. Sorry to see him go. But I’m sure that
Wood has another monster ready to wreak havoc upon the crew of The Kapital and
those of us playing along at home.
CONAN THE BARBARIAN #7—And in a nice bit of symmetry, we
close out this evening’s Wood doubleheader with one of his most prolific
collaborators and the artist who started off our Wednesday night, the gifted
Becky Cloonan. It’s a little bittersweet because she’s only back for this one
issue, but we’ll take what we can get. This is your average fish-out-of-water
story except the setting is Conan’s home village. Apparently, some chucklehead
is going around claiming to be Conan and raising just all kinds of hell upon
the countryside. Our lovers have to stop them. That’s . . . pretty much it.
This one’s a bit skinny on content as far as singles go, not quite as much
thunder per issue as we’ve come to expect, but it’s so good to see the gang back
together, we’ll let it slide just this once. Or any old time. Now, go make DEMO
3, please.
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